摘要
为提升邮轮全生命周期虚拟仿真平台应用架构的耦合性、可拓展性、可移植性及互通性,探讨将HLA高级体系架构应用到该框架的设计中,加快虚拟仿真平台研发速度。基于仿真需求,提出系统设计原则,划分出系统平台功能模块;利用多层技术优化了初始功能架构,基于HLA联邦架构,划分出邮轮设计、建造、运营各阶段的联邦成员,构建出邮轮全生命周期虚拟仿真平台系统总体架构。以某邮轮内装设计为应用实例,搭建出内装设计虚拟仿真系统平台架构,利用UE4虚拟引擎实现平台开发,来验证该架构的性能优越性。测试结果表明,由该架构建立的仿真平台具有良好的实时性、互操性、拓展性、人机交互性及二次开发性。
In order to improve the coupling,expandability,portability and interoperability of the application architecture of the cruise full life cycle virtual simulation platform,it is discussed to apply HLA advanced architecture to the design of the framework,so as to speed up the research and development of the virtual simulation platform.Based on the simulation requirements,the system design principles are proposed,and the functional modules of the system platform are divided;The initial functional architecture was optimized using multi-layer technology.Based on the HLA federation architecture,the federation members at each stage of cruise design,construction and operation were divided,and the overall architecture of the cruise life cycle virtual simulation platform system was constructed.Taking a cruise ship interior decoration design as an application example,a virtual simulation system platform architecture for interior decoration design was built,and the platform development was implemented using UE4 virtual engine to verify the performance superiority of the architecture.The test results show that the simulation platform built by this architecture has good real-time,interoperability,scalability,human-computer interaction and secondary development.
作者
李震
韦乃琨
曹磊
宁佳仪
张磊
LI Zhen;WEI Nai-kun;CAO Lei;NING Jia-yi;ZHANG Lei(Harbin Engineering University,Harbin 150001,China;Shanghai Shipbuilding Technology Research Institute,Shanghai 200032,china;National Engineering Research Center of Ship Intelligent Manufacturing,Shanghai 200032,China;China Institute of Marine Technology and Economy,Beijing 100081,China)
出处
《舰船科学技术》
北大核心
2023年第20期1-6,共6页
Ship Science and Technology
关键词
HLA
虚拟仿真平台
邮轮全生命周期
人机交互
HLA
virtual simulation platform
cruise life cycle
the human-computer interaction