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AI与动画学科建设:历史、现状与未来 被引量:3

AI and Animation Discipline Construction:History,Present and Future
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摘要 动画本质上是一种艺术与科技融合的产物,技术的应用与发展在很大程度上决定着动画制作的效率和效果。本文按照技术应用与发展程度的不同,将动画制作的发展历程划分为手绘时代、三维时代和AIGC时代,重点分析了AIGC对当前动画产业和教学的影响,并认为AI虽然提升了动画制作的效率,能够辅助创作者快速生成创意与丰富动画的细节,但在实践应用中依旧存在较多局限,在整个动画创作过程中,人的创造力和艺术理解始终是不可替代的核心部分。 Animation is essentially a product of the integration of art and technology.The application and development of technology determines the efficiency and effect of animation production to a large extent.This paper divides the development process of animation production into hand-drawn era,3D era and AIGC era according to different levels of technology application and development.It focuses on analyzing the influence of AIGC on the current animation industry and teaching,and believes that although AI improves the efficiency of animation production,it can assist creators to quickly generate ideas and enrich the details of animation.However,there are still many limitations in practical application.In the whole process of animation creation,human creativity and artistic understanding are always the core part that cannot be replaced.
作者 黄惠忠 HUANG Huizhong(School of Urban Design,Central Academy of Fine Arts,Beijing 100105,China)
出处 《北京印刷学院学报》 2023年第11期31-34,38,共5页 Journal of Beijing Institute of Graphic Communication
关键词 人工智能 动画教学 AI绘画 动画产业 artificial intelligence animation teaching AI painting animation industry
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