摘要
应用互动数字叙事(InteractiveDigitalNarrative,IDN)框架,提出在设计扩展现实(Extended Reality,XR)类科普童书产品的过程中,基于纸质书叙事符号与扩展现实交互界面形成映射关系,依托纸质书角色间的互动形成叙事情境,并将该情境迁移到扩展现实互动体验设计中。进而提出以视、听、触的隐喻性叙事符号、角色间社会化互动的叙事情境、第一人称视点的叙事视角作为扩展现实科普童书的互动数字叙事策略。
This article applies the Interactive Digital Narrative(IDN)framework,and proposes that in the process of designing Extended reality(XR) popular science children' s books,the mapping relationship between paper book narrative symbols and XR interface is formed,and the narrative context is formed based on the interaction between paper book characters.Context transfers to XR interactive experience design.Furthermore,the metaphorical narrative symbols of sight,hearing and touch,the narrative context of social interaction between characters,and the narrative perspective of the first-person viewpoint are proposed as interactive digital narrative strategies for XR popular science children' s books.
作者
马方楠
方睿
Ma Fangnan;Fang Rui(College of Communication and Art Design,University of Shanghai for Science and Technology,Shanghai,200093)
出处
《出版科学》
北大核心
2023年第6期18-25,共8页
Publishing Journal
基金
上海市社会科学规划课题资助项目“传统文化教育视域下的童书创意研究——基于情境学习的视角”(2020BWY00)研究成果。
关键词
扩展现实
科普童书
互动数字叙事
交互设计
叙事策略
Extended reality
Polupar science book
Interactive digital narrative
Interactive design
Narrative strategies