摘要
阐述基于Unreal Engine 4蓝图脚本和C++结合的方式实现开放世界游戏的设计,包括使用Maya建模准备游戏素材、创建场景、在角色制作中采用C++创建角色父类和组件,并在玩法设计中创建角色定制系统,最后完成人工智能设计、数值调试和用户界面的设计。
This paper describes the design of open world game which is realized by using Unreal Engine 4 blueprint script and C++.Specifically,Maya modeling is used to prepare game materials,and the scene is created.Then C++is used to create role parent classes and components in role production,and role customization system is created in play design.Finally,artificial intelligence design,numerical debugging and user interface design are completed.
作者
邢洪波
柴梦尧
宋亚菊
XING Hongbo;CHAI Mengyao;SONG Yaju(Hengyang Normal University,Hunan 421010,China)
出处
《电子技术(上海)》
2023年第10期39-41,共3页
Electronic Technology