摘要
在物质能满足社会中人们生存需求的时代,精神需求有待滋养。在沉浸式设计急速发展为其他产业与业态提供一种可供参考的思路,使技术更好地为人的积极心理服务。随着时间的推移,人们对审美感受的要求也在不断变化。如今沉浸式体验在诸多领域都被作为热点讨论,人们的沉浸体验感却总受到众多因素阻隔。次元壁的概念源于ACGN小众爱好圈层指一种距离与边界。通过讨论破除次元壁的本质,参考小众文化cosplay所参与的相关领域的生态,分析现代数字技术与人身体结合的理念与方式,实现虚拟世界与现实世界的对接,达到身心统一的优质沉浸体验感受。利用当代数字技术制造一个有恰当语境沉浸氛围的环境,身体媒介主动地介入、调动多重感官,以相似却更加真实的感官比例进一步打破心理沉浸体验边界,届时可达到身心统一的沉浸体验感受,通过这种方式受众可获得心理上的愉悦,其内征于表最终获得身心健康的结果。
In the era when material can satisfy people's survival needs in society,spiritual needs need to be nourished.The rapid development of immersive design provides a reference for other industries and formats,so that technology can better serve people's positive psychology.With the passage of time,people's requirements for aesthetic experiences are constantly changing.Immersive experience has been discussed as a hot topic in many fields,but people's immersion experience is always blocked by many factors.The concept of dimensional barrier stems from ACGN's niche preference for a circle to refer to a distance and boundary.Through discussing the essence of breaking the dimensional barrier,and referring to the ecology of the related fields in which minority culture cosplay participates,the concept and way of combining modern digital technology with human body itself are analyzed,so as to realize the docking of virtual world and real world,and achieve the quality immersion experience of physical and mental unity.Contemporary digital technology is used to create an environment with appropriate context and immersive atmosphere.Body media actively intervene to mobilize multiple senses and further break the boundary of psychological immersion experience with similar but more authentic sensory proportions.By then,the immersion experience of body and mind unity can be achieved,and the audience can obtain psychological pleasure in this way,which is embodied in the ultimate physical and mental health.
作者
黄秋儒
张赛童
HUANG Qiuru;ZHANG Saitong(Jiangnan University,Jiangsu Wuxi 214122,China)
出处
《工业工程设计》
2023年第6期25-33,共9页
INDUSTRIAL&ENGINEERING DESIGN
基金
国家社科基金后期资助项目(22FYSB028)。
关键词
次元壁
沉浸体验
身体媒介
dimensional barrier
immersive experience
body medium