摘要
在科技日益发展的今天,编程能力是每人必备的一项技能,Python编程有简单、功能强大等特点,因此颇受初学者的青睐。传统编程课堂教学存在诸多不足,如内容枯燥、教学方式单一等问题,难以调动学生的学习兴趣,进而影响学生的学习效果,迫切需要教学方法的变革。游戏化教学法将游戏的趣味、可操作性、机制等元素带入课堂,不仅可以提高学生的主动性与积极性,还可以提升课堂的教学效果。综上,基于一学期的教学成果与学生反馈,研究者重构Python重、难点内容,设计与开发游戏化教学案例,为后续实践与研究提供案例支持。
As the science&technology advance continuously today,the programming ability has become an essential skill for everyone.Python programming,with its simplicity and powerful features,is particularly popular among beginners.The traditional teaching of programming classrooms possesses many shortcomings,such as boring content and singular teaching approach,which make it challenging to engage students and affect consequently their learning outcomes.There is an urgent need for a transformation in teaching methods.Game-based teaching brings the fun,interactivity,and mechanisms of games into the classroom.It not only enhances the students'initiative and enthusiasm but also improves the teaching outcomes.In summary,based on the teaching results of one semester and feedback from students,the author reconstructed the important and difficult contents of Python,designed and developed the game-based teaching cases,and provided case support for the subsequent practice and research.
作者
张逸聪
Zhang Yicong(Nanjing Vocational College of Finance and Economics,Nanjing 210004,China)
出处
《办公自动化》
2023年第23期36-38,共3页
Office Informatization