摘要
传统的电子竞技系统会受到外界信号的影响,且操作体验感不强。文章提出一种基于VR技术的电子竞技体验系统,体验者能通过该系统在交互性、沉浸性和想象性等方面得到独特体验。在硬件设计中,该系统采用数据处理传感器和解释器接口电路,可有效地获取和处理体验者的行为数据。在软件设计中,该系统通过识别运动动作、设定关联约束和基于VR技术实现电子竞技人机互动,进一步提升了系统的性能。本文中分别使用三种传输方式进行电子竞技的实验,对比在四次电子竞技体验中所产生的延时时间,证明该方法优于其他两种方法。
Traditional esports systems are influenced by external signals and have a weak sense of experience in operation.This paper proposes an e-sports experience system based on VR technology,through which the experiencers can get a unique experience in terms of interaction,immersion and imagination.In the hardware design,the data processing sensor and the interpreter interface circuit are used to effectively acquire and process the behavior data of the experiencer.In the software design,the performance of the system is further improved by recognizing sports actions,setting association constraints and realizing human-computer interaction based on VR technology.Three different transmissions were used for e-sports experiments,and the delay time generated in the four e-sports experiences was compared,proving that this method is superior to the other two methods.
作者
张宇琦
ZHANG Yuqi(Macao University of Science and Technology,Macao 999078,China)
出处
《数字通信世界》
2024年第1期83-85,共3页
Digital Communication World