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游戏场景中三维特效的虚拟交互设计 被引量:1

Virtual Interaction Design of 3D Special Effects in Game Scenes
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摘要 通过三维特效和虚拟交互设计为研究基础,根据Unity游戏场景设计的原则和流程,运用案例实验的方式,结合C#编程语言,对三维特效在游戏场景中的虚拟交互设计进行创作和探讨,重点分析粒子特效、灯光特效、雾和天气特效、动态物理特效、炫彩特效的设计实践过程,阐述了游戏场景中三维特效的交互设计方法。根据不同场景环境的需求条件,得出了三维特效设计的趣味性和沉浸感,利用视觉影像交互体验的方式,在游戏创作和推广中具有重要的作用和意义。 Based on the research of 3D special effects and virtual interaction design,this paper creates and discusses the virtual interaction design of 3D special effects in game scenes according to the principles and process of Unity game scene design,uses the way of case experiments and combines with C#programming language.The design practice process of particle special effects,light special effects,fog and weather special effects,dynamic physical special effects,dazzling special effects is analyzed,and the interactive design method of three-dimensional special effects in the game scene is expounded.According to the demand conditions of different scenes and environments,the fun and immersion sense of three-dimensional special effects design is obtained.The interactive experience of visual images plays an important role and significance in the creation and promotion of games.
作者 周晓成 ZHOU Xiaocheng(College of Computer Engineering,Anhui Wenda University of Information Engineering,Hefei 230201,China)
出处 《佳木斯大学学报(自然科学版)》 CAS 2024年第1期43-46,共4页 Journal of Jiamusi University:Natural Science Edition
基金 2022年度安徽省哲学社会科学重点基金项目(2022AH052847) 安徽省一般教学研究项目(2022jyxm640)。
关键词 三维特效 虚拟交互 游戏场景 C#编程 3D effects virtual interaction game scenarios C#programming
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