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中美游戏化学习研究热点与趋向分析(2000—2022年)——基于Biblioshiny程序的文献计量

An Analysis of Hotspots and Trends of Game-based Learning Research in China and the United States(2000—2022):Bibliometrics Based on Biblioshiny Program
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摘要 游戏化学习日益受到中美两国学者的关注,成为学界热点的研究议题。为了更好地了解中美两国在游戏化学习领域的现状和发展态势,文章采用Biblioshiny文献计量工具梳理和剖析中美游戏化学习研究的格局与热点、主题演变历史与发展趋势。研究发现,整体上中美两国游戏化学习研究呈现齐头并进的增长态势,我国游戏化学习研究的主题分布更加广泛,美国游戏化学习研究注重理论研究。文章进一步从研究热点、研究趋向、研究格局等几个方面对中美游戏化学习研究的共性与差异进行了比较分析,在此基础上提出了我国游戏化学习研究有待进一步发展的方向,为我国游戏化学习理论研究和实践创新提供参考。 Game-based learning has received increasing attention from scholars in China and the United States,and has become a hot research topic in academia.To better understand the current situation and development trend of the field of game-based learning in China and the United States,this study adopts Biblioshiny program to sort out and analyze the pattern and hot spots,the history and development trend of the topics of game-based learning research in both countries.The study found that overall game-based learning research in China and the United States is growing in tandem,with a wider distribution of themes in China s game-based learning research and a greater focus on theoretical research in the United States.Further,the commonalities and differences between China and the United States game-based learning research are compared and analyzed in terms of research hotspots,trends,and patterns,and on this basis,directions for further development of game-based learning research in China are proposed to provide a reference for theoretical research and practical innovation of game-based learning in China.
作者 魏婷 WEI Ting(School of Teacher Education,Nanjing Xiaozhuang University,Nanjing 211171,China)
出处 《南京晓庄学院学报》 2023年第6期109-117,共9页 Journal of Nanjing Xiaozhuang University
关键词 游戏化学习 研究图景 主题演变 文献计量 比较研究 Game-based learning research landscape thematic evolution bibliometrics comparative studies
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