期刊文献+

数字赋能文旅资源沉浸式开发研究——以烟台市为例

Research on the Immersive Development of Cultural Tourism Resources Empowered with Digital Technology——Yantai City as an Example
下载PDF
导出
摘要 数字技术赋能文旅资源沉浸式开发以大数据为底层驱动,以虚拟现实(VR)、增强现实(AR)等为技术支撑,通过对用户行为、需求、偏好等数据的深度挖掘,精准把握用户的需求和兴趣,以满足游客多元化、个性化的体验需求。烟台市文旅资源丰富,其沉浸式旅游开发以长岛林海烽山景区的光影秀、烟台市博物馆的展览演艺以及“葡萄酒+”的文化之旅等实践为代表,探索出了一套较为成熟的实践举措,但仍存在技术与文化不能较好融合、价值转化能力相对不足等问题。由此,需要在内容打造、场景设计和传播路径等方面加以开发创新,以更好激发消费者的沉浸体验。 The immersive development of cultural tourism resources empowered with digital technology,driven by big data and supported by virtual reality(VR)plus augmented reality(AR),conforms to the diversified and personalized experience needs of tourists through the deep mining of data such as tourists behavior and demand plus preference so as to accurately grasp the needs and interests of tourists.With rich cultural and tourism resources,the immersive tourism development in Yantai,represented by the lighting show of Changdao Linhai Fengshan Scenic Area,the arts performing of Yantai City Museum,and the cultural tour of“wine+”,has explored a relatively successive set of practical measures.Based on the existing problems such as the imperfect integration between technology and culture and the insufficient ability in value transformation,this research proposes to develop innovation in terms of content creation,scene design and communication paths,so as to better stimulate tourists’immersive experience.
作者 李敏 Li Min(College of Foreign Studies,Shandong Technology and Business University,Yantai 264005,China)
出处 《洛阳师范学院学报》 2023年第12期43-46,共4页 Journal of Luoyang Normal University
基金 山东省社会科学规划研究专项项目(22CLYJ16)。
关键词 数字赋能 文旅资源 沉浸式开发 烟台市 empowerment with digital technology cultural and tourism resources immersive development Yantai city
  • 相关文献

参考文献5

二级参考文献50

  • 1赵迎芳.论文旅融合背景下的博物馆旅游创新发展[J].东岳论丛,2021,42(5):14-22. 被引量:37
  • 2刘新,吕廷杰.融合创新的概念、背景和特点[J].通信企业管理,2006(12):68-69. 被引量:13
  • 3菲利普·科特勒.凯文·莱恩·凯勒.营销管理(第14版·全球版)[M].王永贵等译.北京:中国人民大学出版社,2012.
  • 4Holbrook,M.B.,and Hirschman, E. The experiential aspects of consumption: Consumer fantasies,feeling and fun[J]. Jour- nal of consumer research, 1982:9(2) : 132-140.
  • 5Addis, M. and Holbrook, M. B. On the conceptual link between mass customisation and experiential consumption: an explosion of subjectivity[J]. Journal of consumer behavior, 2001, 1 ( 1 ): 50-66.
  • 6Pine II, B. J. and Gilmore,J. H. Welcome to the experience economy [J]. Harvard Business Review, 1998,76(4):97-105.
  • 7孙承健.情绪:影像表意的魅力与体验[M].北京:中国电影出版社,2010.
  • 8Kelly F. R. Culture as commodity: the marketing of cultural objects and cultural experiences [J]. Advances in Consumer Research, 1987,14: 347-351.
  • 9Chieh-Wen Sheng, Ming-Chia Chen. A study of experi- ence expectations of museum visitors [J]. Tourism Manage- ment, 2012,33 ( 1 ) :53-60.
  • 10约瑟夫·派恩,科恩.湿经济[M].王维丹译.北京:机械工业出版社,2012.

共引文献44

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部