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OBE理念驱动的游戏设计与开发课程专创融合教学改革探究

Study on the Innovation and Integration Teaching Reform in the Course of Game Design and Development Driven by OBE Concept
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摘要 数字媒体产业是融科技、文化、艺术为一体的新兴产业,被公认为是数字信息时代最具发展潜力的产业,游戏设计与开发课程作为数字媒体技术专业的核心课程,教学质量的好坏直接影响学生质量及行业发展。针对游戏设计与开发课程教学过程中存在的课程内容更新不及时、教学资源不够丰富、专业教育和创新创业教育融合度低、教学手段和考核方式单一等问题,以OBE教育理念为导向,以社会、行业、企业的发展需求为基础,对课程进行“专创融合”教学改革。通过重构“专创融合”教学内容体系,采用线上线下相结合的“翻转课堂”教学方式,以OBE理念驱动教学过程,将创新创业教育与专业教育进行深度融合,并构建了多元化考核评价体系,对学生的学习过程进行全方位、全过程、多元化评价。通过教学改革,学生的创新能力和工程实践能力有了极大提升,教学改革取得了明显成效。 The digital media industry is an emerging industry that integrates technology,culture,and art.It is recognized as the most promising industry in the digital information age.Game Design and Development courses,as the core courses of digital media technology majors,the quality of teaching directly affect the quality of students and the development of the industry.In response to the problems of untimely updating of course content,insufficient teaching resources,low integration of specialization and creativity,single teaching methods and assessment methods in the teaching process of Game Design and Development,guided by the OBE education concept and based on the development needs of society,industry,and enterprises,we will carry out a integration of specialization and innovation teaching reform of the course.By reconstructing the teaching content system of"specialized innovation and integration",adopting a"flipped classroom"teaching method combining online and offline,and driving the teaching process with the OBE concept,innovation and entrepreneurship education is deeply integrated with professional education,and a diversified assessment and evaluation system is constructed to comprehensively,comprehensively,and diversely evaluate the learning process of students.Through the teaching reform,students'innovation ability and engineering practice ability have been greatly improved,and the teaching reform has achieved significant results.
作者 史宝明 贺元香 赵一娇 SHI Baoming;HE Yuanxiang;ZHAO Yijiao(School of Digital Media,Lanzhou University of Arts and Sciences,Lanzhou 730000,China)
出处 《兰州工业学院学报》 2024年第2期153-157,共5页 Journal of Lanzhou Institute of Technology
基金 兰州文理学院2022年教学质量提升项目(2022-ZL-ylkc-06) 2023年甘肃省高等教育教学成果培育项目(No.178)。
关键词 游戏设计与开发 OBE 创新创业 专创融合 翻转课堂 项目驱动 Game Design and Development OBE innovation and entrepreneurship integration of specialization and innovation flipped classroom project driven
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