摘要
该文通过对手机移动游戏研发技术的分析,提出了一种全新的开发游戏玩法逻辑的思路和框架设计,使用解释型脚本编程语言Lua而非编译型语言C++开发游戏逻辑,并且结合开发实践经验提出了游戏逻辑全部Lua化的可行方案。旨在降低移动游戏开发技术门槛,降低人工成本,降低更新和迭代开发成本,提高移动游戏开发效率。
This article analyzes the development technology of mobile games on mobile phones and proposes a new idea and framework design for developing game gameplay logic.The game logic is developed using the interpreted script programming language Lua instead of the compiled language C++.Based on development experience,a feasible solution for fully Luanizing game logic is proposed.Intended to lower the technical threshold for mobile game development,lower labor costs,lower update and iterative development costs,and improve the efficiency of mobile game development.
作者
王远明
WANG Yuanming(Zulong(Tianjin)Technology Co.,Ltd.Beijing Branch,Beijing 100013,China)
出处
《数字通信世界》
2024年第5期48-50,共3页
Digital Communication World