摘要
中小学信息技术是实践性较强的课程,创客理念融入课堂教学,有利于培养学生的创新能力和沟通合作能力。构建创客理念融入信息技术课堂教学模式,并以“猫抓老鼠”为例进行教学设计和实施,验证该模式能有效应用于课堂教学,促进创新能力培养。
Information technology in primary and secondary schools is a highly practical course.The integration of maker concept into classroom teaching is conducive to cultivating students’innovation ability and communication ability and cooperation ability.This paper constructs the maker concept into the information technology classroom teaching mode,and takes“cat catching mouse”as an example to carry out teaching design and implementation,verifying that this mode can be effectively used in classroom teaching and promote the cultivation of innovation ability.
出处
《中国教育技术装备》
2022年第22期53-56,共4页
China Educational Technology & Equipment
基金
广东省重点学科科研项目“粤东地区中小学教师信息技术应用能力均衡发展的路径与机制研究”(项目编号:2019-GDXK-0033)
韩山师范学院科研项目“基于STEAM教育理念的小学信息技术项目设计研究”(项目编号:XS202013)。