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论“梭米孔”故事类型的角色互动与形态变化

On the Character Interactions and Morphological Changes of the“Suo Mi Kong”Story Type
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摘要 主人公、赠与者(或宝物)和对头是“梭米孔”故事类型的三大重要角色配置。以川、渝、鄂、黔地区“梭米孔”故事类型为例,根据角色互动关系的差异,可以将该地区“梭米孔”故事类型拆分为前、后两个情节单元,前情节单元主要围绕主人公与赠与者(或宝物)的行为互动展开,后情节单元主要围绕对头与赠与者(或宝物)的行为互动推进。一则完整的“梭米孔”传说/故事是前、后情节单元角色互动组合的产物,利用统计学计数原理中的组合公式可以计算出,当角色互动的各种情形在该故事类型中均得以出现,则会有256种角色互动组合形式。由此可见,角色互动组合的差异对“梭米孔”故事类型的形态变化产生了重要的影响。 The protagonist,the giver(or the treasure),and the antagonist are the three important character configurations in the"suo mi kong(梭米孔)"story type in the regions of Sichuan,Chongqing,Hubei,and Guizhou.According to the differences in character interaction relationships,the"suo mi kong"story type could be divided into two plot units:the front plot unit and the back plot unit.The front plot unit mainly relies on the character interactions between the giver(or the treasure)and the protagonist,while the back plot unit mainly relies on the character interactions between the antagonist and the giver(or the treasure).A complete""suo mi kong"legend/story is a combination of character interactions of the front and back plot units.Using the combination formula of statistical counting theory,it could be calculated that when various situations of character interaction appear in the story type,there would be 256 types of character interaction combination ways.Thus,the differences in character interaction combinations have had a significant impact on the morphological changes of the"suo mi kong"story type.
作者 秦维阳 Qin Weiyang
出处 《中华文化论坛》 北大核心 2024年第3期149-162,共14页 Journal of Chinese Culture
关键词 “梭米孔” 故事类型 角色配置 角色互动 情节单元 形态变化 "Suo Mi Kong" Story Type Character Configuration Character Interaction Plot Unit Morphological Changes
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