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走向多模态:虚拟现实学习活动的价值路向

Toward Multimodality: The Value Path of Virtual Reality Learning Activities
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摘要 随着虚拟现实交互技术与可穿戴设备的不断更新与发展,虚拟现实学习活动能够有效调动学习者的多感官参与,开展多模态学习活动。针对当前虚拟现实学习活动面临沉浸感的缺失、场景的实践价值遮蔽以及数据的局限性表征等现实困境,通过对虚拟现实多模态学习活动进行内涵解析,挖掘其在学习内容层面的多态资源增强身心体验、学习过程层面的具身交互深化实践应用以及学习评价层面的多维数据构建精准画像等内在价值。并基于上述分析从资源层、交互层与评价层等三个层次来构建虚拟现实多模态学习活动的开展框架:依据知识类型开展虚拟现实多模态学习资源设计;依据具身层次进行虚拟现实多模态交互学习活动;依据多维数据进行虚拟现实多模态学习活动评价。 With the continuous updating and development of virtual reality interaction technology and wearable devices,virtual reality learning activities should effectively mobilize learners'multisensory participation to conduct multimodal learning activities.In view of the lack of immersion,obscuring the practical value of the scene and the limited representation of data caused by the current learning activities of virtual reality,we define the connotation of virtual reality multimodal learning activities and propose its intrinsic values,such as enhancing physical and mental experience with multimodal resources at the level of learning content,deepening practical application with embodied interaction at the level of learning process and building accurate portraits with multidimensional data at the level of learning evaluation.Based on the above analysis,the framework of virtual reality multimodal learning activities is constructed at three levels:virtual reality multimodal learning resource design based on knowledge type,virtual reality multimodal interactive learning activities based on embodiment level,and virtual reality multimodal learning activity evaluation based on multidimensional data.To solve the current dilemmas of virtual reality learning activities and provide references for their effective implementation.
作者 胡翰林 刘革平 HU Han-lin;LIU Ge-ping(Faculty of Education,Southwest University,Chongqing,400715,China)
出处 《基础教育》 CSSCI 北大核心 2024年第1期96-105,共10页 Journal of Schooling Studies
基金 国家自然科学基金面上项目“VR环境下深度认知追踪关键技术及学习干预模型研究”(项目编号:62277044) 重庆市研究生科研创新项目“虚拟现实环境中多模态学习活动的设计与应用研究”(项目编号:CYB22093)。
关键词 虚拟现实学习环境 多模态学习活动 实践路径 具身交互 资源设计 Virtual reality learning environments multimodal learning activities practice paths embodied interaction resource design
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