摘要
元宇宙是一种能够映射现实世界并且可深度交互的虚拟环境,在诸多应用领域具备技术引领性。对近期元宇宙技术领域的主要发展动向进行了综合评述。首先介绍元宇宙技术的最新进展,随后分析元宇宙技术的军事应用进展和挑战,最后概述元宇宙技术的未来发展趋势。综述表明,扩展现实、数字孪生、区块链、“人-机”交互控制等元宇宙核心技术,近来研发进展明显、应用加速;元宇宙技术对军事训练、作战指挥控制、战场数据融合处理等任务均有较好的改进前景,但是目前依然面临数据流通不畅、生理舒适度不佳、信息安全隐患加剧、监督立法进程滞后等发展挑战。综述认为,强化数据互通和互操作能力、提升人机交互的友好性和便捷性、保障信息安全和保护措施、完善伦理和法律监管能力等,正在成为未来元宇宙技术的重要发展方向。
The metaverse is a virtual environment that can project the real world and interact deeply with it,and gains technological leadership in many application fields.This paper overviews main development trends in the field of metaverse technology in recent years.Firstly,the latest progress in metaverse technology is introduced.Then,the military application progress and challenges of metaverse technology are analyzes.Finally,the future development trends of metaverse technology are outlined.The survey shows that:(i)The core technologies of the metaverse(such as augmented reality,digital twins,block-chain,and human-machine interaction control),have made significant progress in research and development and accelerated in application recently;(ii)Metaverse technology has good prospects for improvement in military training,combat command and control,battlefield data fusion processing,and other tasks;(iii)However,it still faces development challenges in data circulation,physiological comfort,information security risks,and supervision and legislation processes.The survey believes that,strengthening data circulation and interoperability,improving the friendliness and convenience of human-machine interaction,ensuring information security and protection measures as well as improving ethical and legal regulatory capabilities,are becoming important directions for the future development of metaverse technology.
作者
孙新
米永清
张浩然
SUN Xin;MI Yongqing;ZHANG Haoran(School of Computer,Beijing Institute of Technology,Beijing 100081,China)
出处
《无人系统技术》
2024年第3期93-100,共8页
Unmanned Systems Technology
基金
国家自然科学基金(U22B2061,62106243)。
关键词
元宇宙
扩展现实
数字孪生
区块链
“人-机”交互控制
Metaverse
Augmented Reality
Digital Twins
Block-chain
Human-machine Interac⁃tion Control