摘要
详细探讨了利用Blender这一强大的三维创作软件制作地貌晕渲图的方法,通过对软件功能的深入研究以及对数据处理与建模、材质与纹理设置、光照与渲染等方面的阐述,展示了Blender在地貌晕渲图制作中的独特优势和可行性,为相关领域的研究和实践提供了有价值的参考。
This paper discusses in detail the method of using Blender,a powerful 3D creation software,to create topographic shading maps.Through in-depth research on software functions and explanations on data processing and modeling,material and texture set-tings,lighting,and shading,etc.,it shows the unique advantages and feasibility of using Blender in the production of topographic shading maps,providing valuable references for research and practice in related fields.
作者
赵大龙
王丽欣
ZHAO Dalong;WANG Lixin(Harbin Cartographic Publishing House Co.,Ltd.,Harbin 150081,China;Heilongjiang Provincial Society for Surveying and Mapping Geographic Information,Harbin 150081,China)
出处
《测绘与空间地理信息》
2024年第7期180-182,186,共4页
Geomatics & Spatial Information Technology