摘要
针对学龄儿童博弈类数字玩具缺失、使用体验不佳的问题,探讨了博弈过程与游戏结合的适配度,并以五子棋为例进行实践研究,以期提升玩具设计质量。依据博弈思维视角提出设计角度,结合学龄儿童的认知发展规律和多感官发展特征得出棋类游戏衍生数字玩具的设计策略。通过外观设计、辅助信息设计和智能交互设计融入玩具设计中。将策略与思维流程进行结合,设计了一套帮助学龄儿童正确理解博弈概念、认知博弈技能的数字拼搭玩具。希望能为玩具研究人员和教育实践者提供如何从博弈思维角度来辅助儿童进行博弈概念学习和技能掌握。
In view of the lack of game digital toys and poor experience of school-age children,this paper discusses the fitness of game process and game combination,and takes gobang as an example to carry out practical research in order to improve the design quality of toys.According to the perspective of game thinking,the design angle is put forward,and the design strategy of digital toys derived from board games is obtained by combining the cognitive development law and multi-sensory development characteristics of school-age children.Through appearance design,auxiliary information design and intelligent interactive design,it is integrated into toy design.Combining strategy with thinking process,a set of digital jigsaw puzzles is designed to help school-age children correctly understand game concepts and cognitive game skills.I hope it can provide toy researchers and educators with how to help children learn game concepts and master skills from the perspective of game thinking.
作者
梁玲琳
孙恺睿
陈俐
LIANG LINGLIN;SUN KAIRUI;CHEN LI
出处
《设计》
2024年第15期120-123,共4页
Design
关键词
博弈思维
数字玩具
思维培养
智能交互
多感官体验
Game thinking
Digital toys
Thinking cultivation
Intelligent interaction
Multi-sensory experience