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面向高清广播电视的3D音效渲染技术研究

Research on 3D Audio Rendering Technology for High-Definition Television Broadcasting
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摘要 3D音效渲染技术通过精确的声音定位和空间化处理,使得声音来源不再局限于屏幕的左右声道,可显著提升观影的音效体验。然而,该技术在应用过程中存在硬件不兼容、声音定位不准确、实时渲染不稳定等问题。基于此,分析这些问题的根源,并提出针对性的解决方法,旨在推动3D音效技术在广电领域的广泛应用,从而为观众创造更加沉浸式的观影环境。 3D audio rendering technology,through precise sound localization and spatial processing,makes the sound source no longer limited to the left and right channels of the screen,significantly improving the viewing sound experience.However,this technology suffers from hardware incompatibility,inaccurate sound localization,and unstable real-time rendering during application.Based on this,analyze the root causes of these problems and propose targeted solutions,aiming to promote the widespread application of 3D audio effect technology in the field of broadcasting and television,thereby creating a more immersive viewing environment for the audience.
作者 鲁光明 LU Guangming(Hanzhong Radio and Television Relay Station,Hanzhong 723000,China)
出处 《电声技术》 2024年第8期79-82,共4页 Audio Engineering
关键词 高清广播电视 3D音效渲染 声音定位 high-definition television broadcasting 3D audio rendering sound localization
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