摘要
数字游戏是一个开放性符号场域,玩游戏是人类的一种创造性表意实践。本研究将玩家视作游戏世界中的主体行动者和意义生产者,聚焦玩家在游戏世界中的自我呈现和情感叙述。通过符号学分析和半结构化访谈发现,玩家在化身认同及其“客体化”关系中建立“过渡自我”;通过“行动共在”与意义联结,玩家在交互主体性中构造“社会自我”;在社群符码的共造与互动仪式中,延伸出群体主体性身份及“文化自我”;在“即时性”和“间接性”的符号斗争与反馈中,形成抵抗数字资本的“权利之我”。通过使用和创造符号,玩家不仅推动了游戏世界的发展,同时建构和衍化出自我概念、社会关系及其实现群体认同的方式。
Digital game is an open symbolic field and playing digital game is a creative signifying practice.By focusing on the self-presentation and emotional narrative of gamer who is the main action subject of meaning construction in the game world and through semiotic analysis and semistructured interviews,it is suggested that the gamer trend to establish the"transitional self'by avatar identification and objectification as well as construct the interactive subjectivity of"social self"by interactive action and meaning sharing.Furthermore,they can shape collective identity and"cultural self"by community symbol co-creation and interaction rituals and form a"right-subjectivity"to resist digital capitalism in the real-time or indirect symbolic struggle and feedback.By using and creating symbols,gamers not only promote the development of the game world,but also construct and evolve their self-concepts,social relations,and group identity.
作者
李俊欣
LI Junxin(the School of Journalism and Communication,Chongqing University)
出处
《国际新闻界》
CSSCI
北大核心
2024年第7期95-113,共19页
Chinese Journal of Journalism & Communication
基金
重庆市社会科学规划博士项目“数字游戏玩家的主体性悖论及其应对策略研究”(项目编号:2022BS033)
中国博士后科学基金第73批面上资助项目“符号学视域下当代青少年的游戏媒介使用及其数字异化防范研究”(项目编号:2023M730424)的研究成果。
关键词
游戏玩家
主体性
自我
符号互动
digital gamer
subjectivity
self
symbolic interactionism