摘要
旨在探索无障碍环境中以动漫为元素与内容生产的公共展演空间叙事逻辑与建构方式。在强调无障碍环境建构的当下社会,从空间叙事学角度出发,运用无障碍设计、通用设计方法,拓宽弱势人群在以动漫为核心的公共空间信息获取方式,结合内容叙事、空间营造,弥合障碍群体与无障碍人群的感知断层,指向空间叙事设计结合互动展演空间的可能性及其合理性。探析空间叙事理论融入动漫互动展演的设计模式,实现弱势群体在未来展示活动中更为便捷与无障碍的信息传递,以期为公共空间无障碍环境创建提供可借鉴的思路。
This article aims to explore the barrier-free environment to animation as an element and content of the production of public performance space narrative logic and construction.In the present society that emphasizes the construction of barrier-free environment,from the perspective of space narratology,the barrier-free design and universal design methods shall be used to broaden the ways for vulnerable groups to obtain information in public space with animation as the core,and in combination with content narration and space construction to bridge the perception gap between handicapped groups and others,pointing to the possibility and rationality of space narrative design combined with interactive performance space.This paper analyzes the design mode of interactive animation exhibition with space narrative theory,and realizes the convenient and barrier-free information transmission of vulnerable groups in the future.
作者
雷涛
陈子坤
LEI Tao;CHEN Zikun(Communication University of Zhejiang,310018 Hangzhou Zhejiang;China Academy of Art,311113 Hangzhou Zhejiang)
出处
《设计艺术研究》
2024年第4期63-67,共5页
Design Research
基金
国家广电总局项目(GD2017)。
关键词
无障碍环境
动漫互动展演
空间叙事
通用设计
barrier-free environment
animation
interactive performance
space narration
universal design