摘要
本文探讨了二次元游戏在传播中国文化中的作用,分析了其在国际传播中的优势和面临的挑战。游戏是跨媒介的文化载体,能够同时利用文字、图像等多种媒介叙事。中国制作的二次元游戏形成了独特的视觉艺术风格,通过互动性和沉浸式体验,不仅展示了中国传统文化的现代诠释,也反映了中国在全球文化交流中日益增长的影响力,还为全球玩家提供了一个理解中国故事的新窗口。然而,文化误读、刻板印象以及创作中的自我东方化等问题,仍然是二次元游戏在文化传播过程中需要解决的挑战。
This paper discusses the role of ACG(Anime,Comic,and Games)in disseminating Chinese culture and analyzes their advantages and challenges in international communication.Games serve as cross-media cultural carriers,utilizing narratives through various media such as text and images.Anime games produced in China have developed a unique visual art style.Through interactivity and immersive experiences,they not only present a modern interpretation of traditional Chinese culture but also reflect China’s growing influence in global cultural exchanges,providing a new window for players worldwide to understand Chinese stories.However,issues such as cultural misinterpretation,stereotypes,and self-orientalism in creation remain challenges that anime games need to address in the process of cultural communication.
出处
《当代美术家》
2024年第3期105-117,共13页
Contemporary Artists
关键词
二次元游戏
电子游戏
角色消费
中国文化
中国形象
自我东方化
ACG(Anime,Comic,and Games)
video game
character consumption
Chinese culture
Chinese image
self-orientalism