摘要
提升上肢残疾人的游戏交互体验,为未来的无障碍游戏设计研究提供一定的理论基础和实践建议。在用户中心设计、无障碍设计、可用性设计和情感设计等理论的指导下,从生理和心理特征两个层面出发,分析上肢残疾人的用户需求,同时结合案例分析,总结成功设计的经验。提出了一系列优化游戏控制器和交互界面的策略。该策略可为游戏辅助产品的交互设计提供理论指导,提升上肢残疾人的游戏可访问性和用户体验。
Improving the gaming interaction experience for upper limb disabled individuals provides a theoretical foundation and practical recommendations for future research on accessible game design.Guided by theories such as user centered design,accessibility design,usability design,and emotional design,this study analyzes the user needs of upper limb disabled individuals from both physiological and psychological perspectives,and summarizes successful design experiences through case analysis.A series of strategies for optimizing game controllers and interactive interfaces were proposed as a result.This strategy can provide theoretical guidance for the interactive design of game assistive products,improving the accessibility and user experience of games for upper limb disabled people.
作者
边鹏
韩鹏鹏
BIAN PENG;HAN PENGPENG
出处
《设计》
2024年第17期66-69,共4页
Design
基金
北京市教育委员会科学研究计划项目资助(SZ202110009004)。
关键词
交互设计
上肢残疾人
游戏控制器
用户中心设计
无障碍设计
可用性设计
情感设计
Interaction design
Upper limb disability
Game controller
Accessibility design
User centered design
Usability theory
Emotional design