摘要
[目的/意义]面对数字时代感官回归的趋势,图书馆需要在服务中关注感官参与和感官设计,以提升图书馆场所价值与服务效果。[方法/过程]运用解释性多案例研究方法,基于感官设计、服务设计等理论构建理论分析框架,用以解释图书馆STEAM教育活动案例,进而验证和完善理论框架。[结果/结论]通过案例研究,完善了图书馆服务感官设计理论框架,并从其中的资源、用户、作品维度出发,分析了感官设计在图书馆服务设计中的应用场景与拓展空间,形成对策建议。
[Purpose/Significance]In the trend of sensory regression in digital age,libraries need to pay attention to sensory participation and sensory design in services to enhance the value and service effectiveness.[Method/Process]Using explanatory multi case study methods,it constructed an analytical framework based on sensory design and service design theories to explain the STEAM education cases in libraries and to verify and improve the theoretical framework.[Result/Conclusion]Through case studies,the study improves the theoretical framework of sensory design for library services.Starting from the dimensions of resources,users,and works,it analyzes application scenarios of sensory design in library service design and offers suggestions.
作者
王铮
李艺
周懿琼
王锦
古岩
Wang Zheng;Li Yi;Zhou Yiqiong;Wang Jin;Gu Yan(School of Public Administration,Northwest University,Xi’an 710127;Xi’an Library,Xi’an 710016;Chang’an District Public Library,Xi’an 710127;Department of Digital Humanities,King's College London,London WC2R 2LS)
出处
《图书情报工作》
CSSCI
北大核心
2024年第20期37-49,共13页
Library and Information Service
基金
教育部人文社科基金项目“面向STEAM教育的公共图书馆服务机制与实施策略研究”(项目编号:19YJC870024)研究成果之一。