摘要
该文讨论了基于PC机的实用虚拟现实系统开发平台 ,介绍一种基于PC机的实用虚拟现实技术中硬件结构实现的方法。在深入研究 3DSMAX的基础上 ,推导出适用于 3DSMAX的体视动画的自动生成算法 ,并给出体视动画生成模块的程序流程。最后根据研究的结果 ,做出了一组具有体视效果的实例。
The paper treats of the exploitation of the practical virtual reality system of PC and, introduces the method of actualizing hardware structure under practical virtual reality technique of computer. Based on the intensive study of 3DS MAX, an automatic creating algorithm of stereoscopy animation for 3DS MAX is deduced, and the program schedule or stereoscopy module-building animation is designed. At the end of the paper, a series of examples having stereoscopy effect are made according to the result of the study.
出处
《计算机仿真》
CSCD
2002年第6期84-86,83,共4页
Computer Simulation
基金
国家"863"计划的支持 (863 -3 0 6ZT0 3 -0 8-1)