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虚拟浏览中地形简化算法的研究 被引量:4

Research on Terrain Simplification in Virtual Browse
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摘要 对虚拟环境中自然场景的生成来说 ,三维地形的生成是其中的一个重要成分 ,也是虚拟现实领域中视景系统的一个重要组成部分 .文中介绍了虚拟浏览中地形简化的必要性 ,并总结了前人研究中已有的算法 .进而引出了动态多细节水平地形渲染的实时算法 ,并给出其实现过程及实验结果 .最后 。 Three dimensional terrain generation is one of important factors of the natural scenes in virtual environment. It is also a significant composition of view system in virtual reality field. This paper introduces the necessity of terrain simplification in virtual browse, and concludes the existing algorithm. Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail. At last, this paper also gives out a method of removing cracks on the meshes boundary.
出处 《武汉理工大学学报(交通科学与工程版)》 北大核心 2002年第6期787-789,共3页 Journal of Wuhan University of Technology(Transportation Science & Engineering)
基金 武汉市重大科技攻关项目"分布式虚拟设计/虚拟制造"(批准号:2 0 0 110 0 10 0 3 )资助
关键词 虚拟浏览 地形 简化算法 虚拟现实 多细节水平 实时优化自适应网络 地形渲染 virtual reality level of detail real time optimally adapting meshes terrain rendering
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  • 1石春林,金之庆,曹卫星.水稻植株的虚拟生长[J].江苏农业学报,2006,22(2):105-108. 被引量:15
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