摘要
为了模拟真实地形,研究使用3Dmax建模技术对地形进行模拟建模,同时利用游戏地图模拟地形的思路将3Dmax建立的真实模型导入游戏场景中,实现视觉感官方面的虚拟现实。这种方式降低了代码编写强度,借助游戏内部的视角配置可以对地形进行全方位浏览。试验结果表明,这种思路效果良好,对地形可视化提出新的看法。
In order to simulate the real terrain in reality,the terrain is conducted simulating modeling by using 3Dmax modeling technology,and a real world created by 3Dmax is imported to the game scene by using the idea of the game map,the virtual reality in the aspect of visual sense is realized.In this way,the code writing intensity is reduced away,with the help of visual allocation in the game,the terrain could be browsed in all-around view.The results show that this research idea is effective,and put forward a new view in the modeling of 3Dvisualization in mining subsidence area.
出处
《河北联合大学学报(自然科学版)》
CAS
2016年第2期100-104,共5页
Journal of Hebei Polytechnic University:Social Science Edition
基金
河北省教育厅科学研究项目(编号ZD20131040)
关键词
可视化
三维建模
虚拟现实
visualization
3D modeling
virtual reality