摘要
通过商战和军事对策的实例引进了矩阵对策上的计策等形式结构,研究了计策及将计就计等概念的性质.定量地研究了当某个局中人识破对手的计策时,应以什么尺度决定是否使用将计就计.最后,讨论了局中人如何制定最优计策的问题.
In the paper, we introduce the form structure of trick on a matrix game by the living examples on commercial warfare and military affairs. Research the properties of the concepts of trick, turning s.b.′s trick against him, and so on. We study also the problem how a player decide whether using turning s.b.′s trick against him when he see through the other player′s trick. Finally, we discuss how a player makes his optimal trick.
出处
《系统工程理论与实践》
EI
CSCD
北大核心
2002年第12期26-32,共7页
Systems Engineering-Theory & Practice
基金
国家自然科学基金(78970025)
关键词
矩阵对策
计算问题
实例
最优策略
trick
trapped
seeing a trick
turning s.b.′s trick against him