摘要
作战指挥决策是聚合级作战仿真系统中一个重要的研究方向 ,解决好指挥问题对扩大仿真规模、增强指挥实体的自主能力以及提高仿真结果的可信度等方面都有非常重要的意义。高层体系结构HLA是以提高仿真的可重用性、互操作性等目的而提出的新一代分布交互仿真体系结构 ,该文探讨了在HLA框架中开发作战指挥实体的关键技术及设计框架。
Battlefield decision-making is an important study aspect of aggregated military simulation system.A good decision-making pattern can enlarge the military simulation scale,strengthen the command entities' autonomy and increase the credibility of simulation results.High Level Architecture (HLA) is developed as an advanced DIS system architecture to support the reuse and interoperability of simulations.In this paper,we discuss the key issues and design frame in developing a command entity based on HLA.
出处
《计算机仿真》
CSCD
2003年第1期33-34,21,共3页
Computer Simulation