摘要
基于狭缝图像的四维光场模型,设计并实现了一个完整的三维虚拟场景漫游平台系统。使用四叉树结构对场景进行组织,实现了对三维场景的自适应非均匀采样,提高了采样的效率;采用临近点插补方法,解决了重采样中出现的图像空洞;通过对漫游时的内存管理、路径预测和碰撞检测处理,提高了漫游的稳定性与连贯性;对漫游速度做了测量,对绘制图像的质量做了比较。
An imagebased rendering system is developed to navigate in a virtual scene interactively. An adaptive nonuniform sampling method of a 4D light field is implemented based on slit images. The approach uses quadtree structure to reduce storage cost and accelerate the sampling process. A holefilling algorithm is designed to eliminate hole blemishes. Memory management, track prediction and collision detection are also implemented to increase the system's stability and interactivity. Experimental results on navigation speed and image quality are obtained and compared with other algorithms.
出处
《清华大学学报(自然科学版)》
EI
CAS
CSCD
北大核心
2003年第1期116-119,共4页
Journal of Tsinghua University(Science and Technology)
基金
国家自然科学基金资助项目(69803006)