摘要
本文试图将电影情节设计中的"英雄之旅"理论应用于RPG教学游戏的设计,并详细阐述了该理论的真正内涵。在此基础上,构建了基于英雄之旅的RPG教学游戏设计模式。通过多媒体教学软件《拯救太阳系》的案例进一步分析和论证了游戏情节设计的重点。
The hero's journey which is a plot designing theory in movie is tried to apply to RPG instruction game in this thesis. The author constructs a plot designing model of RPG instruction game after introducing the real meaning of hero's journey theory in detail. In this paper, the key points of game's plot designing get furthermore analyzed and demonstrated by the case: Saving the Solar System which is a multi-media software.
出处
《佳木斯职业学院学报》
2017年第4期186-187,共2页
Journal of Jiamusi Vocational Institute