摘要
随着科技总体水平的发展,动画设计已不在局限或止步于单个动画角色的造型设计,当前决定动画设计水平高低的因素在于在动画设计过程中以故事发生的背景、情节、人物关系等为基础,针对以上条件对动画中各个角色进行符合其所在场景特点的造型设计,并且将所设计的一整套角色进行演绎化的设计。在进行动画播放时,才能够实现动画如真人电视剧或电影般引人入胜。本文将对动画中角色不同身体部位的不同设计要点、不同背景性格角色的造型以及不同国家动画角色设计的差异进行分析。
With the development of science and technology, animation design is no longer limited or stopped at the modeling design of a single animated character. The factors that determine the level of animation design at present lie in the background and plot of the story in the course of animation design. Based on the relationship between characters and other characters, the characters in the animation are designed according to the characteristics of the scene, and a whole set of characters are designed deductively. Only when animation is played can animations be as compelling as live TV dramas or movies. This paper will analyze the different design points of different body parts of characters in animation, the modeling of different character characters in different backgrounds, and the differences of animation character design in different countries.
作者
胡玉辉
Hu Yu-hui(Union College of Fujian Normal University, Fuzhou Fujian, 350000, China)
出处
《佳木斯职业学院学报》
2018年第11期496-496,共1页
Journal of Jiamusi Vocational Institute
关键词
动画角色
设计
设计差异
animated characters
design
design difference