摘要
运动重定向是三维动画中进行运动编辑与合成的重要方法之一。通过重定向可以将已有运动映射到目标模型上,对运动数据加以重用。本文对现有的运动重定向技术进行了总结.从理论到具体实现等各个方面都作了详尽的剖析,提出了运动重定向技术需要研究和解决的问题,可为深入研究运动重定向技术提供有益的参考。
Motion retargeting is one of the important methods for motion edit and synthesize in 3d computer animation. Motion data can be reused after mapping to an object model with motion retargeting .The problem to study and solve is provided in this paper after a clear overall picture of existing motion retargeting theory and methods. It has a beneficial reference to research and development of some new methods for motion retargeting in 3d computer animation.
出处
《科技信息》
2006年第S3期40-42,共3页
Science & Technology Information
关键词
三维动画
运动重定向
运动捕获
时空约束
逆向运动学
computer animation
motion retargeting
motion capture
spacetime constraint
inverse kinematic