摘要
信息时代背景下,场馆学习是在虚实融合的场馆环境下,个体与展品、空间和社会环境交互作用的结果。与课堂学习相比,开放的场馆学习环境,能支持个体进行自主选择的学习,同时,丰富的场馆资源可有效降低学习难度,而随着新媒体和新技术的不断应用,将极大提升个体的学习体验。文章以活动理论为指导,分析了活动理论视角下的场馆学习活动系统,构建了场馆学习活动设计框架,并以中国科技馆的"飞行器奥秘"活动为例设计了应用案例,以期推动场馆学习活动的研究与实践,促进场馆学习可持续发展。
In the information era,museum learning is a result of the interaction between individuals and exhibits,and space and social environment in the museum where the actual and virtual situation are both present.Compared with classroom learning,the open museum learning environment can support individual choice learning,while abundant museum resources reduce the learning difficulty.The continuous application of new media and new technologies will greatly enhance the individual learning experience.Guided by the activity theory,the paper analyzes the system of museum learning activities under the guidance of activity theory and constructs the design framework of museum learning activities.The application case is also designed with the example of“the Mystery of Aircraft in China Science and Technology Museum”as an example to promote the museum learning activities Research and practice,and promote the sustainable development of museum learning.
作者
周进
安涛
韩雪婧
Zhou Jin;An Tao;Han Xuejing(School of Education Intelligent Technology,Jiangsu Normal University,Xuzhou 221116)
出处
《科普研究》
2019年第1期30-37,107,共9页
Studies on Science Popularization
基金
江苏省研究生科研与实践创新计划项目"基于数字化场馆的探究性学习研究"(KYCX17_1673)
江苏省社会科学基金项目"苏北乡村教师TPACK影响因素及发展模式研究"(17JYD003)
2017年度江苏师范大学"十三五"第一批本科教育教学研究课题(JYKTZ201713)
关键词
场馆学习
活动理论
学习活动设计
museum learning
activity theory
design of learning activities