摘要
在分析了三维数据场实时体绘制研究现状的基础上,重点探讨了三维数据场实时体绘制的五种方法:降低采样维数法、空间相关性法、跳过空体元法、基于硬件的方法及并行处理的方法,并比较了各种绘制算法的特点,从而指明了三维数据场实时体绘制进一步研究的方向。
Based on the analysis of the current status of the real time volume rendering of 3D data sets,discusses emphatically the five measures to realize the real time volume rendering:the method to reduce dimension of sampling,the method of relativity in space,the method to skip the empty voxel,the method based on hardware and the method of parallel processing.Besides,this paper compares the characteristics of each algorithm.As a result,it points out the further studied direction of the real time volume rendering of 3D data sets.
出处
《计算机与现代化》
2003年第4期66-69,共4页
Computer and Modernization
基金
国家自然科学基金资助项目(49972092)
国家高性能计算基金资助项目(00301)。