摘要
介绍了OpenGL的基本概念以及以MFC为平台进行OpenGL编程的方法.在利用有效的数据结构建立三角网数字地面模型基础上,详细说明了制作三维真实感地形的技术方法,并用编程实例证明了这一方法的可行性.
The basic concept of OpenGL and the method about how to program by using OpenGL based on MFC are introduced. Based on the Triangular Net Digital Terrain Model built by an effective data structure, the technique of producing 3D visual terrain is depicted, and the feasibility of this method is verified by an actual program example.
出处
《车辆与动力技术》
2003年第2期11-15,共5页
Vehicle & Power Technology