期刊文献+

一种基于微分思想的图象变形算法研究与实现 被引量:7

Research on an Image Deformation Algorithm Based on Calculus and Its Implementation
下载PDF
导出
摘要 图象变形是图象处理中的基本问题 ,不仅要求图象变形效果好 ,而且要求变形算法效率高 .目前已有的变形算法 ,大多采用基于象素点的填充方法 ,这种方法有比较明显的缺点 :(1)当变形的图象区域是一个非规则区域时 ,图象变形处理所花费的时间增加 ,即算法的时间复杂度加大 ,效率低 ;(2 )在对象素点作映射变换时 ,可能出现变形后的图象区域中一个象素点对应变形前的图象区域中多个象素点 ,因此造成取舍困难 ,甚至造成取舍错误 .为解决这一问题 ,本文提出了一种基于微分思想的图象变形算法 ,该算法先将复杂的变形区域划分为一系列子区域 ,再将每个子区域划分为多个小矩形 ,将对应的小矩形按照标准矩形填充算法进行快速填充 ,由此实现图象变形 .实验结果表明 ,该算法实现简单 ,计算速度快 ,填充效果好 ,并已成功地应用于笔者开发的基于真实照片的人脸整形与美容图象处理系统中 . The image deformation often appears in the image processing system. So it is necessary to develop a highly efficient algorithm to get a good result of the deformation. But most of the existing deformation algorithms are based on Pixel-Fill-Method, and there are some obvious faults in these algorithms: (1) When the shape of the deformation region is complex, the efficiency of these algorithms is lower. (2) Some errors may occur when the pixels are mapped from the original image region to the destination image region since one target pixel may be relative to several source pixels. To solve these problems, a new deformation algorithm based on calculus is presented. In this algorithm a complex shape deformation region will be divided into several sub-regions firstly, and then each sub-region will be divided into many Small-Rectangles, at last a standard rectangle fill algorithm is applied to fill pixels in the corresponding rectangles. The experimental results from our algorithm show that there is a better effect of image deformation and a higher efficiency when using our algorithm. And our algorithm is successfully applied to a human face beautifying system based on its real photo which was developed by the authors.
出处 《电子学报》 EI CAS CSCD 北大核心 2003年第5期674-678,共5页 Acta Electronica Sinica
基金 中国科学院软件研究所计算机科学重点实验室开放课题
关键词 图象变形 填充 算法 Algorithms Computer graphics Differentiation (calculus)
  • 相关文献

参考文献10

  • 1何国辉.一种图象变形映射算法的研究[J].中国图象图形学报(A辑),1998,3(5):371-374. 被引量:7
  • 2周秉锋.一个基于线性变换的数字图像自由拉伸算法[J].北京大学学报(自然科学版),1997,33(6):770-775. 被引量:12
  • 3James D Foley, Andries van Dam, Steven K Feiner, et al. Computer Graphics: Principles and Practice ( Second Edition ) [ M ]. New York :Addison-Wesley Publishing Company Inc, 1993.820 - 832:92 - 99.
  • 4Catmull E. 3-D Transfomrations of images in scan line order [J ]. Computer Graphics, 1980,14(3) :279 - 285.
  • 5Smith A R. Planar2-pass texture mapping and warping [J]. Computer Graphics, 1987,21 (4) : 263 - 272.
  • 6Reeves WT. Particle systems: A technique for modeling a class of fuzzy objects [J]. Computer Graphics, 1982,17(3) :359 - 376.
  • 7Rosenfeld M. Special effects production with computer graphics and video techniques [J]. Computer Graphics, 1987,21(4) : 197 - 206.
  • 8Oka M K, Akio O, Yoshitaka K,Takashi T. Real-time manipulation of texture-mapped surfaces [J]. Computer Graphics, 1987,21 (4) : 181 -188.
  • 9Beier T, Neely S. Feature-based image metamorphosis [J]. Computer Graphics, 1992,26(2) :35 -42.
  • 10Grimson W. From Images to Surfaces [M]. Boston: MIT Press, 1981.

二级参考文献3

  • 1郭开鹤,桌面出版与设计,1996年,9卷,3期,38页
  • 2周秉锋,1993年
  • 3Lee Adams著.Visual Basic动画编程.施小龙等译.北京:学苑出版社.1994.

共引文献16

同被引文献24

引证文献7

二级引证文献5

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部