摘要
简要介绍了Symbian系统的特点和系统组成,指出开发流程中交叉开发编译以及开发调试需要注意的问题,比较了Symbian的开发框架Quartz和微软的基于Win32应用的开发框架 MFC之间的设计思想的异同,并结合实践探讨了适合团队开发的常用设计模式。
This paper introduces the features and organization of the Symbian system, points out the problems to which programmer should pay attention in the process of cross-compile and debug, compares the Symbian's application frame Quartz with Microsoft's Win32-based application frame MFC. Design patterns used for team concurrent development are also discussed.
出处
《计算机工程》
CAS
CSCD
北大核心
2003年第10期171-172,共2页
Computer Engineering