摘要
我们在微分几何中学过几种直纹面拟合的方法,但利用这些方法在实际应用的设计中却不大符合物体运动的实际效果。本文从另一个角度,在实例中以物体运动的曲线作映射参照标准,构造多维空间中的拟合曲面,引入了设计直纹面一种新方法。在实例中比较真实地表现了物体运动的形式和状况。
As known, we've learned several methods of ruled surface fitting in differential geometry, but they usually fail to be practicable and fall short of physical movement. The paper, from a different perspective, attempts to create fitting bend surface of multilateral space with reference to the curve of physical movement and formulate a new method to design ruled surface. Through such examples, the form and the state of physical movement are revealed.