摘要
根据要实现虚拟战场集成环境中实时漫游,首先要解决地形的实时虚拟,着重论述了采用DTM、栅格结构、地形拼接、平滑处理、区域显示和LOD等多种方法实现地形景像的实时动态虚拟。
Real-time simulation of terrain is first priority in realization of real-time roaming in the integrated environment of virtual battlefield. This paper discusse in detail the real-time dynamic simulation of ground view by means of DTM,grid structure,terrain piecing,smooth procession,local indication and LOD.
出处
《火炮发射与控制学报》
北大核心
2003年第2期18-21,共4页
Journal of Gun Launch & Control