摘要
三维表面重建是计算机视觉领域中的一个重要课题 ,也是计算机视觉中最困难的问题之一。该文提出了一种用线性逼近方法、基于灰度信息从图像获取物体深度信息 ,从而实现物体三维表面重建的算法。该算法原理简单 ,容易实现 ,速度快 ,具有较高的实用价值。
Three-dimensional Surface reconstruction is an important but very difficult research direction in computer vision. This paper presents an algorithm of acquiring depth map using linear approximation based on gray level information. Using the algorithm, surface reconstruction can be easily realized. The algorithm presented in this paper is simple, easily realized, and very fast, so it has much practicability.
出处
《计算机仿真》
CSCD
2003年第6期60-61,46,共3页
Computer Simulation