摘要
针对目前用Authorware动画图标设计二维动画的不足,巧妙运用Authorware提供的变量和函数来设计物体平抛运动的仿真动画,并给出了物体做平抛运动动画设计的原理、算法和流程。
To be directed against the insufficiency of twodimension design for cartoon by the current motion icon in Authorware,some variables and functions in Authorware are ingeniously applied to design the emulation cartoon of flat projectile motion.The principle,algorithm and flow chart of the design for cartoon are also given for the flat projectile motion.
出处
《计算机与现代化》
2003年第8期69-71,共3页
Computer and Modernization