摘要
介绍用OpenGL技术开发组织图的三维模拟显示 ,利用组织分层以及Peirce原理和OpenGL的特点 。
The paper introduces the methods of developing 3 D graphical simulation of texture. Based on the theory of Pierce and the principle of separating texture, it discusses the methods of developing 3 D graphical simulation of texture by the character of OpenGL.
出处
《纺织学报》
EI
CAS
CSCD
北大核心
2003年第4期89-91,共3页
Journal of Textile Research