摘要
在过去 2 0年中人们提出许多处理水运动的模型 ,但大都致力于生成真实感的动画 ,而对传统手工绘制的水运动效果建模问题几乎无人涉及 给出一个自动生成三维卡通风格喷水效果的计算机模型 首先介绍如何从手工绘制的卡通喷水画面中提取它的骨架 ,然后沿骨架用等级结构定义喷水边线、水波纹理与水滴 通过引进随机分量控制 。
Many models for dealing with water effects have been proposed in the past two decades, most of which, however, were aimed at generating realistic water images and little effort has been spent on modeling cartoon water effects A model capable of generating cartoon water jet in a procedural manner is presented in this paper It is shown how the skeleton for water jet is abstracted from hand drawn series and, based on this skeleton, wave textures and drops with hierarchical models are reproduced By stochastically varying the parameters, the model is able to generate the water jet effects automatically in 3D while keeping the look of traditional cartoon
出处
《计算机研究与发展》
EI
CSCD
北大核心
2003年第9期1389-1393,共5页
Journal of Computer Research and Development
基金
国家自然科学基金 ( 60 0 73 0 2 4)
关键词
卡通动画
喷水
计算机动画
cartoon animation
water jet
computer animation