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基于闯关游戏在《模拟电子技能与实训》中职课堂教学设计 被引量:2

Classroom Teaching Design of Secondary Vocational Education in Analog Electronic Skills and Training Based on Checkpoints Game
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摘要 中等职业学校《模拟电子技能与实训》是电子与信息等技术专业中理论性和实践性均要求很高的一门专业基础课。然而传统教学方式多采用老师"满堂灌"的形式,这种单一、枯燥的授课方式,对于本来学习积极性不高、自主学习能力较差的中职生来说,学生不能有效掌握知识,更容易导致学生学习的倦怠感和挫败感。基于以上问题,本文提出了在中职《模拟电子技能与实训》的课堂教学中,将课堂专业知识与动手实践等环节融入到闯关式游戏的情境中,学生在游戏闯关中获得成功体验,启发学生培养自主学习的能力,提高学生的学习积极性。 "analog electronic skills and training" in secondary vocational schools is a basic course with high theoretical and practical requirements in electronic and information technology specialty. However, the traditional teaching mode with the teacher "cramming" form, this is a single, boring teaching methods, originally for autonomous learning enthusiasm is not high, poor learning ability of secondary vocational school students, the students can not effectively grasp the knowledge more easily lead to students' learning burnout and frustration. Based on the above problems, proposed in the classroom teaching of vocational skills training "and" analog electronics in the classroom will integrate professional knowledge and hands-on practice to enter the game situation, students in the game to break the success of Guanzhong experience, inspire students to cultivate autonomous learning ability, improve students' learning enthusiasm.
作者 何文乐
出处 《数码设计》 2017年第6期158-160,共3页 Peak Data Science
关键词 闯关游戏 中职生 课堂教学 自主学习 pass through game secondary vocational school students classroom teaching autonomous learning
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