摘要
在DirectX实现三维动画的过程中,DirectDraw是其实现动画的基石, 而后备缓冲区则是DirectDraw中必不可少的。就后备缓冲区的作用,及其在全屏模式和窗口模式下的实现作一探讨。
In the course of achieving 3D animation by DirectX, DirectDraw is the basis, and the reserve buffersare indispensable in DirectDraw. The paper discusses the role of the reserve buffers and its realization in bothfull-screen mode and window mode.
出处
《昆明冶金高等专科学校学报》
CAS
2003年第3期17-18,共2页
Journal of Kunming Metallurgy College