摘要
虚拟战场环境是军用仿真的一个重要基础平台,分析了该环境的构成结构,提出了场景可视化的实现流程,重点探讨了其中的地形建模和简化、实体和行为建模、特殊效果生成、视点控制与切换等几项关键技术,提出了解决这些技术的主要方法和步骤,并已在PC机上完成了上述算法,为进一步研究打下了良好基础。
Virtual battle environment is a important basic platform in military simulation.In this paper,we analysis structure of system and bring forward the realization flow of scene visualization.It discuss some key technologies of terrain modeling and simplication,entity and action modeling,unusual effect generation,viewpoint control and switch especialy.It also put forward the main method to solve problem and finish this algorithms in PC,it establish a good foundation for further research.
出处
《火力与指挥控制》
CSCD
北大核心
2003年第5期66-69,80,共5页
Fire Control & Command Control
关键词
虚拟战场
系统建模
细节层次
视点
virtual battle,modeling,level of detail(LOD),view-point