摘要
为实现具有像片真实感光线分布的渲染。全局照明和光能传递两种技术得到了应用。今天 ,全局照明逐渐成为唯一合理的选择。标准的全局照明算法和高动态范围图像技术结合应用于渲染 ,于是我们得以创建高品质的图像。本文使用了渲染器FinalRenderstageV1.0for 3dsmax
Two methods used to render photo realistic light distribution. One is called global illumination,the other is radiosity. Nowadays global illumination has become to be accepted as the only reasonable method.Renderings can be created with a standard global illumination algorithm by using a high dynamic range image-based technique. Then we are able to create images of outstanding quality. We apply FinalRender stage V1.0 for 3ds max 4 to the problem of rendering.
出处
《福州师专学报》
2002年第2期11-14,共4页
Journal of Fuzhou Teachers College
关键词
全局照明
光能传递
高动态范围图像
Global illumination,Radiosity,High Dynamic Range Images.