期刊文献+

Future Trends in Computer Graphics: How Much is Enough? 被引量:1

Future Trends in Computer Graphics: How Much is Enough?
原文传递
导出
摘要 Over the forty-year history of interactive computer graphics, there have beencontinuous advances, but at some stage this progression must terminate with images beingsufficiently realistic for all practical purposes. How much detail do we really need? Polygon countsover a few million imply that on average each polygon paints less than a single pixel, making useof polygon shading hardware wasteful. We consider the problem of determining how much realism isrequired for a variety of applications. We discuss how current trends in computer graphics hardware,and in particular of graphics cards targeted at the computer games industry, will help or hinderachievement of these requirements. With images now being so convincingly realistic in many cases,critical faculties are often suspended and the images are accepted as correct and truthful althoughthey may well be incorrect and sometimes misleading or untruthful. Display resolution has remainedlargely constant in spatial terms for the last twenty years and in terms of the number of pixels hasincreased by less than an order of magnitude. If the long-promised breakthroughs in displaytechnology are finally realised, how should we use the increased resolution? Over the forty-year history of interactive computer graphics, there have beencontinuous advances, but at some stage this progression must terminate with images beingsufficiently realistic for all practical purposes. How much detail do we really need? Polygon countsover a few million imply that on average each polygon paints less than a single pixel, making useof polygon shading hardware wasteful. We consider the problem of determining how much realism isrequired for a variety of applications. We discuss how current trends in computer graphics hardware,and in particular of graphics cards targeted at the computer games industry, will help or hinderachievement of these requirements. With images now being so convincingly realistic in many cases,critical faculties are often suspended and the images are accepted as correct and truthful althoughthey may well be incorrect and sometimes misleading or untruthful. Display resolution has remainedlargely constant in spatial terms for the last twenty years and in terms of the number of pixels hasincreased by less than an order of magnitude. If the long-promised breakthroughs in displaytechnology are finally realised, how should we use the increased resolution?
作者 A.R.Forrest
出处 《Journal of Computer Science & Technology》 SCIE EI CSCD 2003年第5期531-537,共7页 计算机科学技术学报(英文版)
基金 国家自然科学基金
关键词 computer graphics DISPLAYS graphics hardware human vision point-basedmodelling computer graphics displays graphics hardware human vision point-basedmodelling
  • 相关文献

参考文献8

  • 1Sutherland I E. Sketchpad: A man-machine graphical communication system. In Proc. the Spring Joint Computer Conference, AFIPS Press, 1963, pp.329-346.
  • 2Forrest A R. Curves and surfaces for computer-aided design [Dissertation]. University of Cambridge, July 1968.
  • 3Newell M E, Newell R G, Sancha T L. A solution to the hidden surface problem. In Proc. the ACM National Conference, 1972, pp.443-450.
  • 4Peng Q S. Volume modelling for sculptured objects [Dissertation]. University of East Anglia, 1983.
  • 5Akeley K, Kirk D, Seiler L, SlusaHek P B, Grantham B. When will ray tracing replace rasterization? In Panel Session, SIGGRAPH 2002, San Antonio, Texas, July 2002.
  • 6Greenberg D P, Torrance K E, Shirley P, Arvo J R, Ferwerda J A, Pattanaik S N, Lafortune E P, Walter B, Foo S C, Trumbore B. A framework for realistic image synthesis. In Proc. SIGGRAPH 97, Los Angeles, California, August, 1997). In Computer Graphics Proceedings, Annual Conference Series, 1997, ACM SIGGRAPH, New York. 1997. pp.477-494.
  • 7Woodsford P A. The HRD-1 laser display system. ACM SIGGRAPH Computer Graphics, Summer, 1976, 10(2):68-73.
  • 8Brooks F P Jr. Comments in "Springing into the fifth decade of computer graphics - Where we've been and where we're going!". In Panel Session, Proceedings of SIGGRAPH 96, New Orleans, Louisiana, August, 1996,p.513.

引证文献1

二级引证文献12

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部