摘要
利用任意给定的数个点,得到两条B样条曲线,并建立映射关系.对物体的网格控制点实现映射,然后利用插值算法实现目标源图像的映射,描绘出各个像素点,从而实现变形.实验表明该算法易于交互和局部控制,适应于几何造型和计算机动画领域.
The mapping function of two Bspline curves from many random controlled points is given.We have realized the mapping relation shop of webcontrolled points between source and object.An interpolation algorithm about object to source mapping for painting every pixel is established. The experiment shows that our method is intuitive, easy to control. It can be applied in both geometric modeling and computer animation.
出处
《内蒙古大学学报(自然科学版)》
CAS
CSCD
北大核心
2003年第6期705-707,共3页
Journal of Inner Mongolia University:Natural Science Edition
关键词
图像变形
B样条曲线
插值
局部控制
image deformation
B-spline curve
interpolation
local control